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Unity horror game · In development

BantayGabi

A Filipino first-person horror project where I contribute 3D assets, textures, environments, shaders, graphics configuration, integration, performance testing, build preparation, and technical troubleshooting.

Game preview

Explore the world of BantayGabi

These development captures introduce the nighttime neighborhood, its visual direction, and the environment assets I help create and integrate.

Rendered aerial view of the BantayGabi large residential house model

Dedicated 3D library

Explore the environment assets behind BantayGabi

Rotate five selected environment assets, compare their rendered views, and see how the models were prepared for Unity and the browser.

Highlighted technical terms include an optional plain-language explanation.

Open 3D model library

My contribution

Art and implementation working together

My work connects visual asset production with the practical work needed to make those assets behave inside a real Unity project. That includes preparing models, building materials and shaders, checking graphics settings, integrating assets, testing builds, and investigating visual or performance problems.

  • 3D modeling, texture preparation, and environment assets
  • Unity material, ShaderLab, vertex-color, and workflows
  • Graphics configuration, build preparation, and performance checks
  • Asset integration, testing, troubleshooting, and team support

Continue exploring

See the server administration case study

Explore three documented Minecraft environments covering configuration, compatibility, performance, Discord integration, and troubleshooting.

View Minecraft case study