01 · Unity horror game
BantayGabi
A Filipino first-person horror game. I contribute 3D models, textures, environments, shaders, graphics configuration, asset integration, build preparation, performance testing, and troubleshooting.
Software development · Unity technical art · 3D
I’m Chris Daniel, a software developer and Unity technical artist working across games, 3D assets, shaders, server systems, documentation, and practical troubleshooting.
Selected work
Ongoing game-development work and a documented server-administration case study, each shaped by hands-on building, testing, and troubleshooting.
01 · Unity horror game
A Filipino first-person horror game. I contribute 3D models, textures, environments, shaders, graphics configuration, asset integration, build preparation, performance testing, and troubleshooting.
02 · Unity simulation
An interactive gadget-repair simulation. I produce 3D models, textures, environments, and Shader Graph effects while supporting asset testing, quality settings, build setup, troubleshooting, and GitHub collaboration.
03 · Server administration
Three private Forge, NeoForge, and PaperMC environments. I curated up to 229 mods and 48 plugins, maintained client/server compatibility, tuned settings, integrated Discord chat, and documented troubleshooting work.
Skills and tools
My work brings together game development, 3D environment art, technical art, and dependable software systems. Highlighted terms include optional plain-language explanations.
Unity, , environment setup, build setup, graphics and quality settings, and playtesting.
ShaderLab, Shader Graph, 3D modeling, texturing, Blender, Photoshop, and .
Git, GitHub, Visual Studio Code, server configuration, compatibility testing, documentation, and troubleshooting.
About me
I build skills by working through real projects: shaping visual ideas in Blender, integrating assets and shaders in Unity, configuring builds, testing compatibility, and documenting solutions when something breaks.
My background also includes server administration, graphics and video production, AutoCAD plans, electrical work, and administrative documentation. Those experiences taught me to be resourceful, organized, and comfortable learning unfamiliar tools.
Experience and education
Creative production, technical work, operations, and documentation all contribute to how I approach software and game-development projects today.
Criz Iron Works and Construction Services
Handle electrical installation work for construction projects, with occasional support for AutoCAD plans, contracts, and project paperwork.
Underchargers Auto Repair Shop
Produced social media content, graphics, promotional scripts, and edited videos while supporting video shoots.
JBC Foods
Managed finished products, organized warehouse locations, and supported loading operations.
A.E. Centino
Maintained employee time records and organized administrative and legal paperwork.
Land Transportation Franchising and Regulatory Board
Supported supervised documentation work in the Legal Division.