Software development · Unity technical art · 3D

I build digital worlds, interactive experiences, and useful software.

I’m Chris Daniel, a software developer and Unity technical artist working across games, 3D assets, shaders, server systems, documentation, and practical troubleshooting.

Selected work

Projects built through practice

Ongoing game-development work and a documented server-administration case study, each shaped by hands-on building, testing, and troubleshooting.

Nighttime BantayGabi guard post and subdivision entrance under street lights

01 · Unity horror game

BantayGabi

A Filipino first-person horror game. I contribute 3D models, textures, environments, shaders, graphics configuration, asset integration, build preparation, performance testing, and troubleshooting.

  • Unity
  • Blender
  • ShaderLab

02 · Unity simulation

Kumpuni

An interactive gadget-repair simulation. I produce 3D models, textures, environments, and Shader Graph effects while supporting asset testing, quality settings, build setup, troubleshooting, and GitHub collaboration.

  • Unity
  • 3D Art
In development
Private NeoForge settlement and illuminated tower at night

03 · Server administration

Minecraft Server Administration

Three private Forge, NeoForge, and PaperMC environments. I curated up to 229 mods and 48 plugins, maintained client/server compatibility, tuned settings, integrated Discord chat, and documented troubleshooting work.

Archived case study View case study

Skills and tools

A practical creative toolkit

My work brings together game development, 3D environment art, technical art, and dependable software systems. Highlighted terms include optional plain-language explanations.

Game Development

Unity, , environment setup, build setup, graphics and quality settings, and playtesting.

Technical Art

ShaderLab, Shader Graph, 3D modeling, texturing, Blender, Photoshop, and .

Development & Systems

Git, GitHub, Visual Studio Code, server configuration, compatibility testing, documentation, and troubleshooting.

About me

Creative work grounded in practical problem-solving.

I build skills by working through real projects: shaping visual ideas in Blender, integrating assets and shaders in Unity, configuring builds, testing compatibility, and documenting solutions when something breaks.

My background also includes server administration, graphics and video production, AutoCAD plans, electrical work, and administrative documentation. Those experiences taught me to be resourceful, organized, and comfortable learning unfamiliar tools.

Experience and education

A varied background, one practical mindset

Creative production, technical work, operations, and documentation all contribute to how I approach software and game-development projects today.

Professional experience

  1. Electrician · Part-time

    2019–Present

    Criz Iron Works and Construction Services

    Handle electrical installation work for construction projects, with occasional support for AutoCAD plans, contracts, and project paperwork.

  2. Marketing Staff

    2024–2025

    Underchargers Auto Repair Shop

    Produced social media content, graphics, promotional scripts, and edited videos while supporting video shoots.

  3. Warehouseman

    2023

    JBC Foods

    Managed finished products, organized warehouse locations, and supported loading operations.

  4. Timekeeper & Secretary

    2020–2022

    A.E. Centino

    Maintained employee time records and organized administrative and legal paperwork.

  5. Work Immersion Trainee — Legal Division

    80 hours

    Land Transportation Franchising and Regulatory Board

    Supported supervised documentation work in the Legal Division.

Let’s connect

Interested in my work?

If you would like to talk about a project, collaboration, or opportunity, you can reach me directly by email. This static website has no contact form and does not send or store contact submissions.

kurisuniel@gmail.com